

- #Where is the stonehearth game fgolder mod
- #Where is the stonehearth game fgolder update
- #Where is the stonehearth game fgolder upgrade
I too am getting a lot of “thinking” errors. Radiant/modules/a:452: in function ‘_update’ Radiant/modules/a:374: in function ‘_fire_async_triggers’ Radiant/modules/a:285: in function ‘trigger’ Radiant/modules/a:73: in function ‘xpcall’ Stonehearth/components/item_finder/item_a:117: in function ‘instance’ Stonehearth/components/item_finder/item_a:156: in function ‘_on_leased_solution_ready’ Stonehearth/components/item_finder/item_a:187: in function ‘_call_found_cbs’ Stonehearth/components/item_finder/item_a:169: in function ‘_call_found_cb’ …th/ai/actions/find_best_reachable_entity_by_a:76: in function ‘found_cb’ …th/ai/actions/find_best_reachable_entity_by_a:140: in function ‘_set_result’ Radiant/modules/a:53: in function ‘report_traceback’ Fixed the “override” mixin mode not working on Lua files (for mods).Īlso, Chris is streaming tonight! Come with all your building questions and comments.ĬHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 Thinking flag unset while restarting thinking.Fixed an error in crafting progress timers.Fixed the bow talisman having an incorrect iconic.Fixed the stone maul recipe requiring level 1 instead of level 2.
#Where is the stonehearth game fgolder upgrade
Fixed bug in town upgrade celebration if a citizen joins between the congregation and celebration phases.Fixed the Bronze Ingot recipe not indicating that it produces two Ingots.Fixed level requirement display in team workshop now that crafters start at level 1.Fixed being unable to cancel defend commands.Fixed some door models being off-center.Fixed hard to reach mining zones not being mined (e.g.Fixed hearthling playing carried animation when incapacitated.Fixed quick-saving and quick-loading in very rapid succession causing the game to be unable to save.
#Where is the stonehearth game fgolder mod
Moved mod configuration to a separate UI as an initial part of an upcoming refactor.The final step to Township, where a shrine/fountain is built, now gives Tier 3 music, along with decorations matching your chosen shrine.Hearth upgrade is now considered as Tier 2, giving the existing Tier 2 rewards.Partially switched the action menu to new icon styles.Improved performance of waterfall rendering.Improved crafting order appeal display.Improved celebrations to have citizens converse more, about more things.Added the ability to control water color by biome data (for mods).Added basic window dragging functionality to the Town Overview, Citizens, Change Jobs, and Town Overview windows.Added crafting order gold value display.This unstable release contains a number of small improvements and fixes, in preparation for some larger features arriving in upcoming weeks. Inside the Stonehearth folder, look for mods, and copy old mods out to a safe place on your hard drive till the game loads again. To remove, right click on Stonehearth in steam, go to properties > local files and open your local files folder.
#Where is the stonehearth game fgolder update
We made an update to mods in this release that may cause old mods to break your existing game. IMPORTANT! Are you seeing a black screen on start? Remove your old (non-Radiant) mods.
